[RTS Game]- (FEB 2016) Progress Log

1/28/2016
Ok Soo as usual, I realize that there are 100x more things to do as I progress further into a project. 'Things to do' relate to EVERYTHING: sprites, music, game design, coding, marketing, and so on. 
The month of Feb will be focused on completing a demonstration demo as well as growing a community to support the game. 
The goal is to not complete the demo But to gain some early feedback & suggestions to make sure the game goes in the right direction.

Here's the updated To-Do List:
UPGRADES 
-2 Upgrade Buildings
-3 to 5 General UpgradeButtons
-2-4 Unlock UpgradeButtons

-INFOPANE  
-Info for Resource 
-Info for UpgradeBuildings
-Display Unit's "General Upgrade"  ex)  DMG: 3(+2)
-Display Unit's "Active/Passive" Icon Skills

UNITS
-Add 2-4 more units
-Add 1 or 2 Active and passive skills

ENEMIES
-NOT SURE YET
-Neutral MOBS
-Neutral Objectives/Treasure
-

BACKGROUND STUFF
-Parallax Background
-mouseOver/selected interaction 
-

OTHER
-GAME END Menu 
-Customizeable Unit Buttons
-Choose 'Race' feature (each race enhances somethingg)
-Add somethin in Shop? (To make sure Money&purchasing works)
-Add Settings in  Menu
-Create new Menu fonts (Main Menu, Level Select, etc)
 

////
New buttons
Space
Shift
Change A,S,D ? 

Modes
-PvB (Player vs Bot)
-Endless survival 
-Squadron 
-ControlPoint/King of the Hill

Amount of Sprites needed
UNIT: 4-6 Animations, 1 Icon,
BUILDING: 2-3 Animations, 1 Icon
SPELL: 2 Animations, 1-2 Effects, 1 Icon

LEVEL: 1Background, 
IDLE Objects: (6-10+ Objects x 1 Animation)
EFFECTS: --

THAT IS ALL, K BAI