Ok Soo as usual, I realize that there are 100x more things to do as I progress further into a project. 'Things to do' relate to EVERYTHING: sprites, music, game design, coding, marketing, and so on.
The month of Feb will be focused on completing a demonstration demo as well as growing a community to support the game.
The goal is to not complete the demo But to gain some early feedback & suggestions to make sure the game goes in the right direction.
Here's the updated To-Do List:
-2 Upgrade Buildings
-3 to 5 General UpgradeButtons
-2-4 Unlock UpgradeButtons
-Info for Resource
-Info for UpgradeBuildings
-Display Unit's "General Upgrade" ex) DMG: 3(+2)
-Display Unit's "Active/Passive" Icon Skills
-Add 2-4 more units
-Add 1 or 2 Active and passive skills
-NOT SURE YET
-GAME END Menu
-Customizeable Unit Buttons
-Choose 'Race' feature (each race enhances somethingg)
-Add somethin in Shop? (To make sure Money&purchasing works)
-Add Settings in Menu
-Create new Menu fonts (Main Menu, Level Select, etc)
Change A,S,D ?
-PvB (Player vs Bot)
-ControlPoint/King of the Hill
Amount of Sprites needed
UNIT: 4-6 Animations, 1 Icon,
BUILDING: 2-3 Animations, 1 Icon
SPELL: 2 Animations, 1-2 Effects, 1 Icon
IDLE Objects: (6-10+ Objects x 1 Animation)
THAT IS ALL, K BAI