DevLog #3 Update Plans

10/27 – Tuesday

TO DO LIST

General Settings

Control Settings
-Key buttons ( blink / rotate effect when pressed )
-Key Controller ( fix glitches)

MM Settings
-Sound Settings (implement audio)
    Display songs (locked/unlocked)

-General Settings

NEW BLOOD & STAIN EFFECT (Blood , Explosion, Smoke ... )
"Random factor" 
Add  ScreenShake
Add ScreenFlash
Add Particles (Guts, blood ,.. )

IDLE BACKGROUND OBJECTS (patches of grass, snow, leaves, ... )

IDK

IDK

IDK

 

REWORK  GAMEPLAY
What is the objective ?
How will in-game gold be utilized ?
What elements will encourage dynamic gameplay ? (Focus on the core mechanics )

Objective would be to spill as much blood possible within your lifespan.
You get paid in the end based on your "score".
InGame gold will be strategically spent. It will revolve around your skill, character & playstyle. (Even types of enemies or map )

 Buying Items based on:
SKILL
-Purchase ?allies? , extra lives, crates (powerups, passive item, active item/equip, ... )

CHAR
-Purchase enhancements  to suit your Character's strong points  ( m, jumpHeight, dmg, energy, hp , etc ... )

PLAYSTYLE
-Combination of CHAR + ENHANCEMENTS + ITEMS(active/passive or pets)
Examples:
Be black to run & jump & steal & bball & shoot & swag FASTER!

I suck at explaining so I shall represent these ideas in GIFs latterrr

*niggie out*

 

Detailed IDeas

Character general descriptions:
-Melee
-
-Ranged